08-20-2021, 05:34 AM
(This post was last modified: 08-20-2021, 07:22 AM by calculatortamer.)
uh hi
i want to explain why i updated the mod to buff slower swinging melees and nerf faster melees
in the version 1.0.0 , the faster melees were op, they outclassed the katana (#1 in dps in vanilla) in dps since they all were 70 (450) dmg
katana (attack delay of 0.5) : 70/0.5= 140 dps
nova's shank (attack delay of 0.3) : 70/0.3 = 233.333 dps
this was obviously unbalanced so i changed the minimum damage to match the weapon's attack speed (to avoid nova's shank to be op)
i used formula (140 * attack delay) to try to balance things
(140 is the katana's dps, everyone knows its the best in dps in vanilla)
katana : 140 * 0.5 = 70 dmg (like in vanilla)
nova's shank : 140 * 0.3 = 42 dmg
chain whip (attack delay of **2 seconds**) : 140 * 2 = 280 dmg
the chain whip attacks VERY VERY VERY slowly (and has shit range compared to the katana) so it makes sense the formula gives a HUGE damage buff compared to something that can hit enemies 6 times (nova's shank) before the chain whip barely attacked anything
the chain whip with this mod doesnt outclass the katana in any way, its even worse considering other factors like equip time and repeat timeout, you dont even repeat attacks with the chain whip compared to the katana and you cant get the 10x dmg from melee perk decks using the chain whip (or other slow melees) but the katana still can
but if you want me to restore the old mod, ill do it
i want to explain why i updated the mod to buff slower swinging melees and nerf faster melees
in the version 1.0.0 , the faster melees were op, they outclassed the katana (#1 in dps in vanilla) in dps since they all were 70 (450) dmg
katana (attack delay of 0.5) : 70/0.5= 140 dps
nova's shank (attack delay of 0.3) : 70/0.3 = 233.333 dps
this was obviously unbalanced so i changed the minimum damage to match the weapon's attack speed (to avoid nova's shank to be op)
i used formula (140 * attack delay) to try to balance things
(140 is the katana's dps, everyone knows its the best in dps in vanilla)
katana : 140 * 0.5 = 70 dmg (like in vanilla)
nova's shank : 140 * 0.3 = 42 dmg
chain whip (attack delay of **2 seconds**) : 140 * 2 = 280 dmg
the chain whip attacks VERY VERY VERY slowly (and has shit range compared to the katana) so it makes sense the formula gives a HUGE damage buff compared to something that can hit enemies 6 times (nova's shank) before the chain whip barely attacked anything
the chain whip with this mod doesnt outclass the katana in any way, its even worse considering other factors like equip time and repeat timeout, you dont even repeat attacks with the chain whip compared to the katana and you cant get the 10x dmg from melee perk decks using the chain whip (or other slow melees) but the katana still can
but if you want me to restore the old mod, ill do it